To the surprise of very few, it turns out Redfall was planned for PlayStation at one point. Then, Microsoft ended up taking over Arkane Studios, and the decision was changed to make the game an Xbox console exclusive.
That’s according to a new interview conducted by IGN France with Redfall creative director Harvey Smith, who reportedly told the outlet that the takeover meant the PS5 version suffered an immediate cancellation.
Keep in mind the following quotes are Google Translated from French:
“We were acquired by Microsoft and it was a change with capital C. They came in and they said, ‘No PlayStation 5, we’re focusing on Xbox, PC and Game Pass’.”
“It’s not very serious, it’s even a good decision I think. [It helps to] support Game Pass and have one less platform to worry about, one less complexity.”
We don’t know about you, but we expected this all along. The same scenario likely occurred with Starfield, as Microsoft made it clear a long time ago that Redfall and Starfield were going to become Xbox exclusives following the acquisition.
Obviously it’s a different situation with Activision Blizzard considering that various regulators are concerned about Call of Duty in particular, but the same concerns haven’t been as widely applied to Bethesda. Plus, don’t forget that Microsoft still launched multiple Bethesda games on PS5 following the transaction, including Ghostwire: Tokyo and Deathloop.
Redfall, however, was clearly a game that Microsoft and Team Xbox wanted to keep for themselves.
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