Wild Rift Legendary Queue, a new type of queue for high elo players at rank Diamond and above in the League of Legends mobile game, has been announced.
Legendary Queue will be solo-only with a point based system featuring new ranks, including Legend. If players reach this top rank, they will also receive a special global ranking on the leaderboard alongside other Legends.
Players will be able to rank up by earning Legendary Points from wins. And the amount of points earned will be based on the player skill and the skill of their opponents.
There will be six new major ranks in Legendary Queue, and each will have four sub-tiers to climb through as players gain Legendary Points. They are as follows:
- Warrior VI-I
- Commander VI-I
- Guardian VI-I
- Vanquisher VI-I
- Immortal VI-I
- Legend
In addition to the new ranks, players will have a separate matchmaking rating (MMR) in Legendary Queue, meaning the rank and MMR players have in other queues will have no effect on their experience in the new one.
Matchmaking will also be tuned to only include teammates at most one major rank tier away from each other.
In a press release, Riot said it wanted to take learnings from the League of Legends PC game around ranked queues (which features solo/duo queue, a Champions Queue for higher-ranked players and more) and implement similar changes to the Wild Rift mobile game.
Riot said: “We currently have only one ranked queue that tries to serve both those wanting to play with friends, as well as those looking for the ultimate competitive experience. To better serve both types of challenges we will be adding a new experience to ranked, the Legendary Queue.
“Legendary Queue will be solo queue only, and players who achieve Diamond + in our existing ranked system will be able to queue up. It will launch a few weeks after our new season begins and is only available during certain hours of the day.”
The news comes a few months after Riot said it would introduce fixes to address concerns around high elo ranked play in Wild Rift.
Riot also makes adjustments to Wild Rift’s current ranked queue
Riot added: “We’ll also be making a few adjustments to our current Ranked queue this patch. We want these two queues to work together to provide players with diverse competitive goals.”
The first change Riot is making is that instead of ranked marks ending at Emerald, they will now extend all the way to Challenger. And once players reach Diamond, instead of gaining and losing Victory Points (VP) for wins and losses, they will now gain a ranked mark per win, just like in Emerald and below, and lose one per each loss.
If players want to climb from Diamond IV up to Diamond I and beyond into Masters, they will need to earn six marks per each tier of Diamond.
In Masters and above, players accumulate a marks number that will go up with each win, and down for each loss.
“This number can continue to go up infinitely, as long as you continue to win more games than you lose,” Riot added. “Overall, we did not make changes to Grandmaster or Challenger except change VP to marks. So you’ll need to earn at least 20 marks and to fulfill the rank requirements to be promoted to Grandmaster, and at least 40 marks and to fulfill the rank requirements to be promoted to Challenger.”
Ranked Fortitude and Fortitude Shields will persist into Diamond and up through Challenger, and Riot is removing placement matches at the beginning of the ranked experience.
Riot also said to expect some ranks to roll back a bit further than the previous season upon season reset.
In recent Wild Rift news, UK caster iTzSTU4RT was added to 2022 Wild Rift Icons Global Championship, which is currently ongoing.
Dom is an award-winning writer who graduated from Bournemouth University with a 2:1 degree in Multi-Media Journalism in 2007.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV as well as Riot Games and others. He worked as head of content for the British Esports Association up until February 2021, when he stepped back to work full-time on Esports News UK and as an esports consultant helping brands and businesses better understand the industry.