To get started, you have to make your characters and so we need to look in the Player’s Guide to get that started. In the glossary section (image above), you will see where to find exactly what you are looking for. So, for this version of the game, your character will need a class and origin. You’ll note that the class isn’t the standard setup, but a bit different. In fact, you will pick the overarching class you want and then the subclass detail of exactly who they are.
For instance, if you want to go with a barbarian-style build, you would go with the Warrior-Beserker class. When it comes to building the character you want, they have pretty much everything the popular brands do, except they have their own name and specialties to them. The Origin selection is similar to picking a character’s Background. Picking these two options will ultimately fill out the bulk of your character sheet. Remember to start with your ability scores though, as those numbers are needed. For this, there are a number of styles to go with, but I’m preferred to the classic 4d6 and drop the lowest.
Before you go plugging away your ability scores, I urge you to put some focus on your Charisma regardless of your class. I do this because of this game’s Corruption system. In Symbaroum, the world is overcast by a shadow and there is a balanced struggle between nature and civilization. This has led to people being affected by Corruption. Now, this isn’t an “I feel the power of evil” type, but rather a form of physical alteration. Each character will have a Corruption threshold and certain items, spells, and actions can give them either Temporary Corruption (TC) or Permanent Corruption (PC). Once they get enough Corruption to cross their threshold, the Gamemaster (GM) is to work with the player to roll on the Corruption chart to see what happens to the player. Temporary Corruption can be reduced in a number of ways, but the most usual is through rests. Permanent Corruption never goes away unless they stop using an item giving it to them or another similar situation. You will find that your Charisma plays a role in how harshly you are affected by Corruption, be it your threshold or otherwise.
Focusing back on the player setup side of the game, spellcasters have a lot going on for them. Using spells is part of what causes Corruption for them and so they tend to have a naturally higher threshold for the Shadow. So when it comes to picking out your spells, this should still be taken into account. The back of the Player’s Guide has a full list of spells and then behind that is a full description section for each and every spell in the game. If anything in the handbooks showed that they are making their game out to be its own experience and style, it is the fact that they have their own Spell list.
As for the rest of the details, it is all pretty standard for a TTRPG. Melee, Ranged, and Magic combat have their details fleshed out so you know how much damage and range each weapon and attack has. The armor is all laid out so you can find their Armor Class (AC), down to the point of noting a difference between a Buckler and a Shield. No matter what question I had while trying to set up my game for my players, I was able to find it somewhere in the three main books.